Camp.Gear

My role: UX/UI Designer

Background:

Camp.Gear is an app for a camping supply store that allows users to purchase camping clothing, gear and supplies.

Understanding our users through research

Virtual interviews

I engaged with a diverse group of people to understand how they shop for their camping gear, how often they shop and their experience online versus in store.

What I learned:

User pain points

  • Simple & Streamlined Returns

    • Some returns policies for camping gear are limited or require customers to pay out of pocket, which can lead people to want to shop elsewhere. 

  • Wanting to support local

    • Supporting local businesses but not having the right products or having stores in their city.

  • Limited items available in their area

    • Smaller cities have a limited selection of camping merchandise customers can purchase in person.

  • Wanting to buy used items

    • Some users are focused on buying used camping gear for cost effectiveness and environmental factors.

User Personas:

The Problem:

Online camping stores don’t offer the same level or service and satisfaction guarantee on all items that shopping in person does.

Paper Wireframes:

Usability Study:

I conducted a usability study on my digital wireframes in order to ensure it was intuitive for users and they could easily complete different journeys. I did this by asking the user to find an item and complete their purchase.

What I learned:

  • The cart being in the lower right hand corner didnt feel intuitive for 2 of the users, they were used to it being in the upper right hand corner.

  • It wasn’t clear how to navigate to all of the categories and brands they could shop from.

  • The search bar would have been easier to find if it wasnt hidden within the fly menu.

Mock-Ups:

The Goal:

Develop an app that intertwines the experience or shopping IRL with the convenience of shopping online.

Digital Wireframes:

Hi-Fidelity Prototype: